Note: To use VDGS (Visual Docking Guidance System), see “Extras\README.txt”.
Note: To remove various objects on the airport, go to “aerosoft-airport-eddb-berlin-brandenburg\scenery\world\scenery” and rename the following files:
• Remove BER terminal and tower interiors / furniture: eddb_ls_airport_interiors.bgl -> eddb_ls_airport_interiors.bgl.off
• Remove 3D people around airport and inside BER terminal and tower”: eddb_ls_airport_people.bgl -> eddb_ls_airport_people.bgl.off
• Remove Static aircraft: eddb_ls_airport_static.bgl -> eddb_ls_airport_static.bgl.off
• Remove Static vehicles and clutter around stands: eddb_ls_airport_vehicles.bgl -> eddb_ls_airport_vehicles.bgl.off
Note: To remove custom ground traffic, go to “aerosoft-airport-eddb-berlin-brandenburg\scenarii\EDDB_LS_mission_worldscript” and rename the following files:
• Remove Apron E: EDDB_LS_AI_ApronE.spb -> EDDB_LS_AI_ApronE.spb.off
• Remove Roads toward terminal landside: EDDB_LS_AI_Landside01.spb -> EDDB_LS_AI_Landside01.spb.off
• Remove Perimeter security north: EDDB_LS_AI_PerimeterNorth.spb -> EDDB_LS_AI_PerimeterNorth.spb.off
• Remove Perimeter security south: EDDB_LS_AI_PerimeterSouth.spb -> EDDB_LS_AI_PerimeterSouth.spb.off
• Remove Light traffic around BER terminal: EDDB_LS_AI_Terminal_light.spb -> EDDB_LS_AI_Terminal_light.spb.off
• Remove Additional dense traffic around BER terminal: EDDB_LS_AI_Terminal.spb -> EDDB_LS_AI_Terminal.spb.off
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