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Flightbeam Studios – NZWN Wellington International Airport v1.1.0

Changelog
v1.1.0:
– Fixed numerous coastline and watermasking issues caused by WU12 TIN
– Fixed terrain issues caused by WU12
– Added custom ILS system
– Removed vast majority of static aircraft (configuration no longer required)
– Fixed roadway tunnel terraforming near RWY 34
Description
Kia Ora and welcome to Wellington International Airport, the capital of New Zealand, right in the heart of the country.

Wellington Airport is situated in a stunning, picturesque setting surrounded by hills and water in one of the most scenic countries in the world. A true challenge to fly into with active weather, upon landing you’re rewarded with a stunning high quality scenery with details from hand-painted tarmac objects to painstakingly detailed ground layers to give you the most immersive experience to date. NZWN was crafted internally at Flightbeam using years of previous experience in AAA titles, bringing you advanced optimization techniques for smooth performance across a wide array of machines and cutting edge visuals created by the latest SDK features, plus some of our own secret-sauce proprietary techniques.

Features:

• Latest real-world (2022) taxiway layouts and newest construction included
• Extensive, highly detailed and realistic 4096×4096 textures
• Detailed Flightbeam Gen-5 dynamic jetways with latest advertisements
• Multi-layered, realistic hand-painted ground textures with PBR and custom decals
• Includes immediate surrounding details and POIs of the airport
• Includes custom static aircraft found at the real world airport
• Key interior areas modeled in the terminal
• All new animated inset and elevated runway guard lights
• Custom, truly directional taxiway lights
• Dense amount of custom tarmac objects, modeled after actual objects from airport
• Extensive custom terraformed elevation, properly depicting runway slope and unique NZWN terrain aspects
• Custom water mask and detailed sat imagery, hand corrected and painted
• Numerous custom photogrammetry models, including shoreline rocks and Moa Point end rocks

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