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iniBuilds – KSAT San Antonio International Airport v1.0.9

Info
Note: To remove various objects on the airport, go to “inibuilds-airport-ksat-san-antonio\Scenery\inibuilds\SanAntonio” and rename the following files:

• Remove 3D Trees: inibuilds-ksat-trees.bgl -> inibuilds-ksat-trees.disabled
• Remove Landside Cars: ini-parkinglot-cars.bgl -> ini-parkinglot-cars.disabled
• Remove Static Aircraft: ksat-staticaircraft-placements.bgl -> ksat-staticaircraft-placements.disabled

Changelog
v1.0.9:
– Closed Runway 13L-31R – indefinitely
– Re-worked entire ground poly
– Re-modeled major structures, including terminal
– Re-textured seamlessly the majority of the airport
– Removed over 1GB of texture call
– Removed 3GB total package size
– Modeled landside entryway fully
– Added two new gates to terminal B, B1A and B9
– Added more night lighting, more realistic to the actual airport
– Modeled another area of surrounding structures
Description
Discover San Antonio

Head down South with our latest release for Microsoft Flight Simulator: San Antonio (KSAT). Opening in 1942, under the name “Alamo Field”, it was initially used by the United States Army Air Forces as a training base. Today, San Antonio International Airport features 53 non-stop flights across the Continental US and Mexico.

San Antonio showcases the team’s talent with unparalleled attention to detail thanks to a cooperation with the City of San Antonio and Airport Operations who provided invaluable insight and data to create the most realistic rendition currently available.

Features:

• Hand-made ground polygons with crisp, bespoke texture sets (Runways, aprons, paths, roads)
• Thousands of hand-placed custom car models
• True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking lots and more
• Accurately modelled and positioned dynamic airport lighting
• Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects and more which have been custom-modelled in house by the iniScene team
• Bespoke taxi signage as it is in the real world
• Highly detail models of all airport buildings, objects and surroundings
• Main airport terminal interior with lighting and custom objects
• Use of the latest MSFS SDK features to allow for the best optimisation and performance possible 30cm/px satellite imagery which has been hand corrected and colour blended to MSFS’ Bing satellite data
• Custom built jetways with stand signs and airline logos per spot, PBR texturing and animations
• Accurate logos and real-world decals scattered throughout the airport to promote a true to life feeling
• Custom dynamic ground handling vehicles integrated over updates, to start we’ve included our custom pushback tug, that replaces the default Asobo Pushback vehicle at San Antonio exclusively
• Level of Detail (LOD) optimisation for every model to encourage the best performance possible
• Detailed, custom terminal interior model
• Windshield rain effects for the terminal, and other assets around the vicinity
• Animated palm trees at both entry ways to the terminal (roadside)
• Detailed fire and rescue station with interior, along with true to KSAT fire engines
• Custom ground handling/workers positions and spawn parameters on all parking spots

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