Note: To use VDGS (Visual Docking Guidance System), see “Extras\README.txt”.
Note: To add/remove various objects on the airport, go to “aerosoft-airport-eddb-berlin-brandenburg\scenery\world\scenery” and rename the following files:
• Add 3D people around airport and inside BER terminal and tower”: eddb_ls_airport_people.bgl.off -> eddb_ls_airport_people.bgl
• Remove BER terminal and tower interiors / furniture: eddb_ls_airport_interiors.bgl -> eddb_ls_airport_interiors.bgl.off
• Remove Static aircraft: eddb_ls_airport_static.bgl -> eddb_ls_airport_static.bgl.off
• Remove Static vehicles and clutter around stands: eddb_ls_airport_vehicles.bgl -> eddb_ls_airport_vehicles.bgl.off
Note: To add/remove custom ground traffic, go to “aerosoft-airport-eddb-berlin-brandenburg\scenarii\EDDB_LS_mission_worldscript” and rename the following files:
• Add Apron E: EDDB_LS_AI_ApronE.off -> EDDB_LS_AI_ApronE.spb
• Add Roads toward terminal landside: EDDB_LS_AI_Landside01.off -> EDDB_LS_AI_Landside01.spb
• Add Perimeter security north: EDDB_LS_AI_PerimeterNorth.off -> EDDB_LS_AI_PerimeterNorth.spb
• Add Perimeter security south: EDDB_LS_AI_PerimeterSouth.off -> EDDB_LS_AI_PerimeterSouth.spb
• Add Additional dense traffic around BER terminal: EDDB_LS_AI_Terminal.off -> EDDB_LS_AI_Terminal.spb
• Remove Light traffic around BER terminal: EDDB_LS_AI_Terminal_light.spb -> EDDB_LS_AI_Terminal_light.off