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Lorby–SI – AxisAndOhs v4.10.0

Info
Note: For additional downloads, see the Lorby-SI website.
Changelog
v4.10.0:
– Major Change: Replaced the sound output with NAudio to allow playing SOUND and SPEAK on different devices, with volume, balance and sound effect controls.

– Change: Scripting: added DSP effects processing to SOUND and SPEAK
– Change: Scripting: added SIGNAL and STOPSIGNAL commands
– Change: Scripting: added option to query the ChatGPT API for text results (requires billable ChatGPT API account!).
– Change: Scripting: added option to play sounds for a preset time only
– Change: Scripting: added VOICEMIX command to mix voice output with an audio file
– Change: Scripting: made variable processing faster
– Change: Scripting: added tocsv operator for arrays
– Change: Scripting: added processing option to ssplit
– Change: Scripting: added GETBUTTONS, GETAXIS commands to read the state of a game controller
– Change: Scripting: added AAO_SAVE_DESKFIP, AAO_SAVE_WEBFIP, RENDERGAUGE commands to save a FIP into a base64 string variable
– Change: Scripting: MSFS: added MSFS_DEACTIVATE_ADDON, MSFS_ACTIVATE_ADDON commands
– Change: Scripting: added processing option to ssplit
– Change: Variable Observer: arrays and hashmaps can now be observed “live”
– Change: Scripting: Added (DICTATION commands to write voice recognition results into an LVar to parse them elsewhere
– Change: TextToSpeech: integrated advanced TTS capabilites into AAO: if you have an AWS Polly, Microsoft Cognitive Speech or ChatGPT API account, you can use those services to generate voice output from text. The AdvancedTts Plugin is obsolete with this change.
– Change: Voice Recognition: Added option to use Microsoft Cognitive Speech service for voice recognition
– Change: Gauges: Added voice recognition status gauge to the default Lorby Gauges
– Change: Made Button List scrollable
– Change: CAN: reading values from CAN messages into LVars

– Bugfix: Buttons with repeat and Combo: when Combo was released before the button, it got stuck.
– Bugfix: Buttons: key up events were sent multiple times in some situations (keyboard input mostly)
– Bugfix: Buttons: cannot use indexed LVars
– Bugfix: ScriptEditor: prevent STRARR/NUMARR commands from executing when the Test button is not pressed
– Bugfix: Control Layers: AAO_xxx_LAYER_SET events only working with the 4 default layers
– Bugfix: Scripting: script variable not working with WSH
– Bugfix: Scripting: in OfflineMode, non-existing automated scripts could break the script processing.

– Bugfix: MSFS: InputEvents axis disregard the “on change” setting
– Bugfix: MSFS: event selection: Test with 0/1 not working for MSFS Input Events
– Bugfix: Gauges: DesktopFipHandler not closing when AAO is shut down
– Bugfix: Gauge Editor: fixed problem with resizing the background image

Description
Axis and Ohs is an external application that replaces the controller (yokes, joysticks, etc) logic.

The app supports native Windows USB Game Controller devices, MIDI devices and the Windows voice recognition system. There are additional (free) “Bridge” apps available for more exotic hardware (currently availbale: Elgato StreamDeck, VRI MCP Combo II Boeing, “Knobster”)

Features:

• Assign axis movement and simulator events to joystick axis or MIDI rotary encoders
• Assign any simulator event to joystick or MIDI buttons
• Access simulator internal LVARs
• Utilize the new MSFS HTML and BVar variables to control for example the buttons on the G1000 units
• RPN scripting: by creating your own scripts, it is possible to trigger more complex functionality with a single button than is normally possible with native simulator events
• Mouse controlled yoke, rudder, throttle or spoilers axis, with trim (in MSFS too)
• Voice recognition, AxisAndOhs can make use of the Windows Voice Recognition system as an input device for button events or scripts
• TextToSpeech: With RPN scripts you can utilize the Windows TextToSpeech system to make AxisAndOhs read information to you
• Custom checklist/conversation system that can be used with TextToSpeech or your own sound samples
• AxisAndOhs will also handle Saitek Multi, Radio, Switch and Backlit Information panels. Up to 3 Saitek Flight Instrument Panels (“FIP”) can be used as well
• The app includes virtual flight instruments that you can drag anywhere on your desktop (for example to another screen) or view them using a web browser on any device (for example phone or tablet) that is connected to your LAN or WiFi. They use the standard FS XML format, so you can make your own too
• vJoy Interface. With this interface you can send joystick button and axis events, using the vJoy virtual devices. This can not only be used to control simulator features that are otherwise too complex to reach (for example the MSFS camera controls). The interface is also available in Offline Mode, so AxisAndOhs can be used with every application that accepts the vJoy virtual joysticks. For example, you could utilize your MIDI hardware in your favourite racing sim
• ViGEm Interface. With this interface you can send gamepad button and axis events to the sim or any other app, in offline mode too
• CAN interface: AAO now supports CANable and CANhid USB devices
• API based on standard web technology (XMLHttpRequests and JSONP). It supports sending button events, triggering of simulator event IDs, reading from and writing to simulator variables

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