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Orbx – YMML Melbourne Airport v1.0.1

New version existing: v1.0.4(See Update List)

Info
Note: To use VDGS (Visual Docking Guidance System), follow the instructions on vdgs.nool.ee.

Note: To add/remove various objects on the airport, go to “orbx-airport-ymml-melbourne\scenery\orbx-airport-ymml-melbourne” and rename the following files:

• Remove static apron GSE and vehicles: YMML_airside_GSE.bgl -> YMML_airside_GSE.off
• Remove yellow concrete barriers throughout airport: YMML_concrete_barriers.bgl -> YMML_concrete_barriers.off
• Remove animated ground traffic: YMML_ground_traffic.bgl -> YMML_ground_traffic.off
• Remove some landside simple car parks with generic cars: YMML_landside_carpark_polys.bgl -> YMML_landside_carpark_polys.off
• Remove landside clutter like containers etc.: YMML_landside_clutter.bgl -> YMML_landside_clutter.off
• Remove static GSE and vehicles within airport perimeters but not on aprons: YMML_landside_GSE.bgl -> YMML_landside_GSE.off
• Remove landside parked cars close to terminals and hangars: YMML_landside_vehicles.bgl -> YMML_landside_vehicles.off
• Add landside parked cars (heavy performance impact, disabled by default): YMML_landside_vehicles_max.off -> YMML_landside_vehicles_max.bgl
• Remove generic Victoria license plates for many cars and buses: YMML_license_plates.bgl -> YMML_license_plates.off
• Remove 3D people, mostly inside terminals (heavy performance impact): YMML_people.bgl -> YMML_people.off
• Remove static aircraft around Melbourne Jetbase: YMML_static_aircraft.bgl -> YMML_static_aircraft.off
• Remove landside 3D streetlights: YMML_streetlights.bgl -> MML_streetlights.off
• Remove VDGS docking systems for most gates: YMML_VDGS.bgl -> YMML_VDGS.off

Changelog
v1.0.1:
– GSX – Disabled rear staircase on all Jetway stands
– GSX – Adjusted vehicle positions on various stands
– GSX – Adjusted walk-in paths on various stands
– GSX – Various other minor changes and fixes
– No other changes, if you are not using GSX Pro, no need to download this update
Description
You’ve been waiting for this one!

Melbourne International Airport is coming to Microsoft Flight Simulator.

Modelled by our Orbx team led by Sascha Normann, YMML has been meticulously recreated, from the intricacies of the terminals to the sprawling runways and taxiways.

Located to the northwest of Melbourne CBD and a stone’s throw away from Orbx HQ at Essendon Fields, YMML is the second busiest airport in Australia. Taking over from Essendon in 1970 as the main airport for Melbourne, “Tulla” was expanded to 4 terminals with 68 gates in 2023 with just over 40 airlines operating from the airport. It is the gateway to the buzzing and contemporary city of Melbourne.

We are proud to bring our second-home to MSFS, with every detail of the airport being carefully crafted, as it captures the essence of the airport, with precise runway markings, accurately placed signage and faithfully replicated buildings.

Explore this part of the world down under and go domestic or international for your next destination. Fly over the Melbourne CBD enhanced by the city landmarks pack.

Not to be missed, this is a must have in your Orbx collection.

Features:

• Detailed depiction of YMML airport and immediate surroundings
• Realistic custom groundpoly reflecting layout as of May 2023
• PBR texturing throughout
• Photorealistic buildings throughout the airport including the iconic 2 towers, maintenance hangars and more
• Interior terminal modelling of departure lounges
• VDGS and custom traffic animations
• Meticulously hand-edited aerial imagery
• Custom taxiway signs and lighting
• Detailed recreation of Melbourne Jet Base with interior and static model of the restored DC-3, Kanana
• Densely placed custom-made GSE, vehicles and other apron clutter
• Includes custom POIs such as the Airservices Australia compound, landside hotels, carparks, Maccas and Mercedes-Benz dealership with helipad
• Entire airport optimised with LODs
• Realistic taxiway lighting with each taxi light at its proper location and direction
• 155 custom-made taxi signs
• More than 12,000 (!) accurately placed cars landside (optimized for performance and optional)
• More than 1400 accurately placed streetlights
• Elevated roadways – among them the new ones currently under construction and planning

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