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Miltech Simulations – USS Lexington (CV–2) v1.1.5

Important
Requires Top Gun: Maverick expansion (downloadable on the MSFS 2020 Marketplace).
Info
Note: Carrier Launcher Tool installer located at “miltechsimulations-airport-uss-lexington-cv2\Documentation”.
Description
USS Lexington, nicknamed “Lady Lex”, was the name ship of her class of two aircraft carriers built for the United States Navy during the 1920s. Originally designed as a battlecruiser, she was converted into one of the Navy’s first aircraft carriers during construction to comply with the terms of the Washington Naval Treaty of 1922. The ship entered service in 1928 and was assigned to the Pacific Fleet for her entire career. Lexington participated in World War II, sinking during the Battle of the Coral Sea. We have created an accurate representation of USS Lexington functional with any aircraft on MSFS.

Features:

Detailed representation of USS Lexington during the 1942 Configuration, with full PBR texturing. Functional catapult and arrestor cables, with selectable launch speed and stop time according to the aircraft. This feature works with any payware or freeware aircraft. 9 spawnable static locations around the Earth.

Locations:

Out of the box, the product includes 9 static, spawnable locations. This means that the carriers do not move (MSFS limitation), and flights can be started from the carrier. The carrier will be visible as a starred scenery on your MSFS map. We have created custom ICAOs for the different locations:

CV201: Pearl Harbor CV202: South East from Oahu CV203: Wake Island CV204: Coral Sea CV205: Midway Atoll CV206: San Diego CV207: Panama Canal CV208: English Channel CV209: North Sea

Carrier Launcher Software (Catapult and Arrestor):

We include with the product access to our fully functional SimConnect kinematics software to simulate the catapult and arrestor dynamics on an aircraft carrier. It is compatible with any aircraft you have installed.

Limitations:

Our product currently has a few limitations to take into consideration due to the current state of MSFS’s SDK. Carriers are all static objects. We have no plans to make them move since this is not possible with MSFS’s SDK. Airports have fixed coordinates. The product does not have animations. This means that the aircraft elevators do not move. The carriers have uncontrolled ATC. There is an ATC frequency for each, but these work as an uncontrolled airport (UNICOM). AI traffic does not visit this airport anyways. Carrier operations are basic. Do not expect carrier personnel to interact with the aircraft – user-triggered interactions are still not possible. Crash Detection must be off at all times, otherwise, you might have issues using the product.

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