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iniBuilds – KLAX Los Angeles International Airport v1.2.0b

Info
Warning: This airport conflicts with Asobo Studio KLAX and FeelThere KLAX airport, only use one of the three (iniBuilds recommended).

Note: To use VDGS (Visual Docking Guidance System), follow the instructions on vdgs.nool.ee.

Note: To enable SD textures instead of HD textures, rename the following folders (you can delete the unused one in order to save space):

• inibuilds-airport-klax-los-angeles\Scenery\airport-klax-losangeles\klax-modelLib\texture -> texture.HD
• inibuilds-airport-klax-los-angeles\Scenery\airport-klax-losangeles\klax-modelLib\texture.SD -> texture

Note: To remove various objects on the airport, go to “inibuilds-airport-klax-los-angeles\Scenery\airport-klax-losangeles\klax-scene” and rename the following files:

• Remove Static Aircraft: klax-scene-statics.bgl -> klax-scene-statics.disabled
• Remove Landside Cars: klax-scene-cars.bgl -> klax-scene-cars.disabled
• Remove 3D Trees: klax-scene-trees.bgl -> klax-scene-trees.disabled
• Remove Construction clutter: klax-scene-construction_clutter.bgl -> klax-scene-construction_clutter.disabled
• Remove Belt Loaders: klax-scene-belts.bgl -> klax-scene-belts.disabled
• Remove Airport Buses: klax-scene-buses.bgl -> klax-scene-buses.disabled
• Remove Cargo Equipment: klax-scene-cargo.bgl -> klax-scene-cargo.disabled
• Remove Baggage Carts: klax-scene-carts.bgl -> klax-scene-carts.disabled
• Remove Extra GSE: klax-scene-gengse.bgl -> klax-scene-gengse.disabled
• Remove Ground Clutter: klax-scene-clutter.bgl -> klax-scene-clutter.disabled
• Remove POI models: klax-scene-pois.bgl -> klax-scene-pois.disabled

Changelog
v1.2.0b:
– Hotfix
v1.2.0:
– TBIT and TBIT satellite have largely been remade. Properly LOD’ed with a reduction in the overall number of materials and textures.
– Terminal 3 updated to current layout.
– Associated T3 parking/jetways etc updated
– All building and terrain models have had lods updated and should now work correctly in normal flight ops.
– HD textures reduced in size overall.
– Some GSE has been replaced with newer models
– GSE placements have been thinned out and inimanager options added for better control.
– Taxiway D extension added
– Taxi signs adjusted
– Various taxiway designations corrected
– Various terrain adjustments to reduce bumps
– FedEx Cargo area Gate 2 shows as gate “Z”
– All TBIT gates have the correct number of jetways
– Taxiway Edge lighting misplacements
– Airline terminal info boards corrected
– United Hangar missing gate numbers on ground marking
– Replaced default LOC arrays with custom versions
– Replaced missing GS antennae
– VDGS updated to the latest version
Description
Welcome to Los Angeles

Introducing our next mega-hub for Microsoft Flight Simulator: Los Angeles (KLAX). Based on an early-mid 2022 state, Los Angeles showcases our latest skillsets, including a detailed yet optimised, custom interior model for the Tom Bradley International Terminal, airline-specific ground service equipment placed accurately at each gate/terminal and much more.

The airport, commonly referred to as “LAX”, is the primary international airport serving Los Angeles and the surrounding metropolitan area. It is the world’s third busiest airport and the United States’ second busiest airport with a whopping 88 million passengers handled in 2019!

Los Angeles is a major international gateway to the US and also serves as a connection point for passengers travelling internationally. This is the perfect hub for your US operations and long-haul flying.

Features:

• Hand-made ground textures with crisp, bespoke texture sets (Runways, aprons, paths, roads)
• True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking barriers and more
• Accurately modelled and positioned dynamic airport lighting
• Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects
• Bespoke taxi signage as it is in the real world
• Highly detailed models of all airport buildings, objects and surroundings
• Detailed yet optimised, custom interior model for the Tom Bradley International Terminal with parallax effect at other terminals
• Use of the latest MSFS SDK features to allow for the best optimisation and performance possible
• Custom built jetways with realistic variations using PBR texturing and animations, including gate number toppers
• Accurate logos, real-world decals and advertisements scattered throughout the airport to promote a true to life feeling
• Hand-placed, airline-specific, bespoke ground service equipment placed accurately at each gate/terminal featuring hundreds of containers and dollies
• Level of Detail (LOD) optimisation for every model to encourage the best performance possible
• Visual Docking Guidance System by Nool.aero

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