Features:
β’ Detailed interior
β’ Start anywhere in the world over water
β’ Night lights
β’ Water trails instantly when on the go
β’ Sounds
β’ Smoke particles
β’ Friendly fps
β’ Anchor and Mooring Ropes
How to play:
Start the game at the headland of some seaplane runway, put the engine on 100% and wait a few seconds for the ship to start moving. The water trails and smoke will start with the slowest speed you are on the Destroyer and Battleship. These ships do not have a reverse engine for the time being, but this will be implemented in an upcoming update. Click L to activate an overnight navigation beacon. Quickly activate and deactivate the landing gear to honk. It is possible to start anywhere in the world on water, read the last paragraph of the following section to understand how.
Important to know:
β’ This add-on will continue to be developed for improvements such as: Interior improvements, functional gauges, improved navigation physics and corrected lighting. Soon all models will receive this and more updates. The amount of water trails is limited by Asobo for now, when this limitation is removed from the SDK boats will have more sprays on the front and sides.
β’ You can activate anchor and mooring ropes to approach a harbor or pier using Yoke mode. To do this, follow these steps exactly:
β’ In the cockpit, activate the anchor and mooring rope
β’ Turn off the engine using Ctrl + Shift + E
β’ Wait for the engine to completely shut down, in a few moments the smoke will disappear.
β’ Use Active Pause
β’ When the smoke is gone, press “Y” to use Yoke mode to position yourself on the desired pier and when it is positioned, exit Yoke mode and do not deactivate the active pause at any time.
β’ That way your boat will remain static in the harbor with the image-ready mooring ropes allowing you to roam around.
β’ The speed of all boats is limited to less than 40kts for water stability reasons.
β’ When starting the departure, the ship may appear stuck in the water or sinking. This is because the SDK does not recognize the 3D model of the boat as an entire object, regardless of the contact points. For now, a solution to this is to press the “Y” KEY to enter and press it again to exit Yoke Mode to correctly position the ship in the water. This will definitely be improved soon.
β’ Don’t start cold, a boat’s starter function is unrealistic without a panel. Water waves can start out “hard”, with a strange texture. This changes gradually during the game, when turning in any direction.