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Stick and Rudder Studios – FS–ATC–Chatter v1.2.4 (2026–06–12)

Important
Install by extracting to a location of your choice and then launching “FS-ATC-Chatter.exe”.
Info
Note: Stick and Rudder Studios FS-ATC-Chatter v1.2.3 with ATC clips downloaded from their servers on 2025-08-31.
Changelog
v1.2.4 (2026-06-12):
– Added integration to SayIntentions.AI ATC
– Increased the demo clip count to 1,000 U.S. clips
– Added support for using the Little Navmap COM Databases directly
– Added the ability to get notified of new betas
– Added the ability to filter clips by country
– Added the ability to auto-select the country based on the tuned facility
– Fixed issue #7, set pause to max pause after a frequency change
– Fixed issue #6, Nagging check for updates bug
– Add Joystick mappings for chatter volume, Issue #5
Description
FS-ATC-Chatter is a collaboration with LiveATC.net to bring high quality ATC audio clips to the flight simulation community. FS-ATC-Chatter is a collection of over 29,000 audio files designed to support the controller chatter playback capability in Pilot2ATC. The product also includes a stand-alone player for FSX, FSX Steam Edition, P3D V1 – V5, and MSFS 2020 for those people that don’t use Pilot2ATC.

Clip Characteristics:

• Clips are broken down into separate files each of which represents a single exchange between a pilot and an ATC facility such as Clearance, Ground, Tower, Departure, Center, Approach, and for VFR CTAF
• The separate files for each exchange allows Pilot2ATC or the stand alone player to insert pauses between playback allowing for you to interact naturally with ATC
• The clips are categorized by world region so you can install a collection of clips for the area of the world you are flying in
• Clips are edited to remove any glaring location specific information. As an example the exchange “United 6626, Boston Tower, Line up and Wait” will have been edited to say “United 6626, Tower, Line up and Wait. References to specific SIDS, STARS, Ramps, Taxiways, Runways, and way-points are not changed
• Clips are organized by controller so when you are tuned to a specific controller type on your radio you will hear clips associated with that controller
• Each clip has its audio volume adjusted so that all clips have roughly the same volume level

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